Prerequisite: Constitution 13 or higher, Artificer class with the Armorer subclass
Your mastery of combat and your Arcane Armour’s enhancements allow you to absorb incoming damage and shield yourself in the heat of battle.
- Increase your Strength, Constitution, or Intelligence by 1, to a maximum of 20.
- When you hit a creature with a melee attack, you gain temporary hit points equal to your Constitution modifier + your proficiency bonus (minimum of 1). These temporary hit points last until the start of your next turn and do not stack with temporary hit points from other sources.
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