Prerequisite: Dexterity or Intelligence 13 or higher
You have become a master with poisons and application, gaining the following benefits:
- Increase your Intelligence score by 1, to a maximum of 20.
- You gain proficiency with the poisoner's kit. If you are already proficient with the kit, you add double your proficiency bonus to checks you make with it.
- You can apply poisons to your melee weapons with a bonus action. A poison applied this way stays applied for 1 minute.
- Your poison now deals an additional 1d6 poison damage for each turn the creature fails it's saving throw.
- When you craft a vial of basic poison using a poisoner's kit, you may instead craft a number of ounces of it equal to your Intelligence modifier over the course of a long rest.
- The saving throw DC of your poison's become 8 + your proficiency bonus + your Intelligence modifier, instead of 10.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/11/2019 3:26:13 AM
|
1
|
1
|
--
|
Coming Soon
|
Comments