Poison Expert Image
Prerequisite: Dexterity or Intelligence 13 or higher
 

You have become a master with poisons and application, gaining the following benefits:

  • Increase your Intelligence score by 1, to a maximum of 20.
  • You gain proficiency with the poisoner's kit. If you are already proficient with the kit, you add double your proficiency bonus to checks you make with it.
  • You can apply poisons to your melee weapons with a bonus action. A poison applied this way stays applied for 1 minute. 
  • Your poison now deals an additional 1d6 poison damage for each turn the creature fails it's saving throw.
  • When you craft a vial of basic poison using a poisoner's kit, you may instead craft a number of ounces of it equal to your Intelligence modifier over the course of a long rest. 
  • The saving throw DC of your poison's become 8 + your proficiency bonus + your Intelligence modifier, instead of 10.

Previous Versions

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11/11/2019 3:26:13 AM
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Poison Expert Image

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