Rift Smuggler Image

A master of evasion and subterfuge, you use your wits and agility to outmaneuver foes and profit from the rifts’ chaotic opportunities. Whether slipping through tightly guarded borders or pilfering valuable resources, your cunning makes you an expert at navigating perilous situations.


Benefits:

  1. Rift Runner:

    • Your movement speed increases by 10 feet.
    • When using the Dash action, you gain advantage on Dexterity (Acrobatics) checks to navigate difficult terrain or avoid opportunity attacks.
  2. Smuggler's Escape:

    • When you take damage, you can use your reaction to move up to half your speed and attempt a Dexterity (Stealth) check (DC equal to the damage dealt). On a success, you become hidden until the start of your next turn. You can use this feature a number of times equal to your Dexterity modifier (minimum 1), regaining all uses after a long rest.
  3. Master of Contraband:

    • You gain proficiency in Sleight of Hand and Deception. If you are already proficient, your proficiency bonus is doubled for checks involving hiding or transporting illicit goods.
    • You can use your action to create a "safe pocket" in rift-infused areas, allowing you to hide one small item or object. The hidden item requires an Intelligence (Investigation) check (DC 15 + your Dexterity modifier) to locate.
  4. Rift Exploiter:

    • Once per short or long rest, you can use the chaotic energy of a rift to create a distraction. Choose one of the following effects:
      • Distraction Pulse: All creatures within 20 feet of you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or have disadvantage on Perception checks for 1 minute.
      • Sudden Rift Blink: You teleport up to 30 feet to an unoccupied space you can see, leaving behind a harmless burst of rift energy that obscures the area (5-foot radius, heavily obscured) until the start of your next turn.

Rolls and Effects:

  • Rift Runner: Roll a Dexterity (Acrobatics) check when avoiding opportunity attacks while Dashing. On a natural 20, you can make an attack roll against a creature that missed you.
  • Smuggler’s Escape: Roll a Dexterity (Stealth) check when using this feature. On a result of 18 or higher, you gain advantage on your next attack or ability check.
  • Master of Contraband: Roll a Sleight of Hand check when hiding an item. On a natural 15 or higher, the DC to locate it increases by 5.
  • Rift Exploiter: Roll a Wisdom saving throw for affected creatures against your Distraction Pulse. On a failure, creatures are also stunned until the end of their next turn.

Flavor:
Rift Smugglers are masters of exploiting opportunities, finding clever ways to thrive in the chaos. Their agility and resourcefulness allow them to bypass obstacles and create distractions, while their knack for deception makes them indispensable in both criminal and survival scenarios. Whether sneaking contraband through a rift or outmaneuvering enemies, their ingenuity shines.

Rift Smuggler Image

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