Revenge Counter Image
Prerequisite: Requires being a Monk, Fighter, or Paladin of Level 12 or higher.
 

"If revenge is never fulfilling or worth the effort, why does it feel so good?" - Someone Probably

Gain access to the action Revenge Counter.

Revenge Counter: At the start of your turn, declare that you are using activating this feat and a single elemental damage type (Fire, Lightning, Thunder, Poison, Radiant, or Necrotic). Name one target creature within line of sight, for the next (Half your Proficiency Bonus + CON Modifier) full combat turns, the target creature is Taunted and you cannot perform any actions other than movement. Any taunted creature must use all of their actions to attack you and you must remain within the creature's striking distance (Movement + melee range). During these turns, the user cannot drop below 1 HP. All damage received while this effect is active is stored, any damage that would drop you below 0 HP is doubled, stored, and negated. After the taunted creature's last turn of being Taunted, regardless of Initiative Order, you take your turn. On this turn, you must make a melee weapon or unarmed attack against the targeted creature. This attack CANNOT MISS but can crit. This attack deals the normal damage for a weapon or unarmed attack as well as all stored damage split evenly between Force and the declared damage type. This act is your full turn. After this turn, you are set to 1 HP (Regardless of what HP you were at), rendered Unconscious, Gain 4 levels of Exhaustion, and lose 5 Hit Die worth of Max HP for 15 days. Every 3 full days at dawn, replace 1 Hit Die from this effect.

Revenge Counter Image

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