"May the stars guide you in your troubles and the light of Elen show you the way..."
Shooting Stars Don't Shine, They Burn: Whenever you make an attack, you roll a second time against the same target as your bullets split off with sparks of starlight. Attacks you make with your peacemaker may now deal "Starlight" damage instead if you choose. This damage is radiant damage that cannot be immuned, resisted or absorbed unless otherwise stated. You add your proficiency bonus in damage dice to each bullet fired. You and Avaryx have the ability to absorb Starlight, healing for 1/2 of the damage you would have taken.
Veil of the Twilight Stars: Anything that references your wisdom modifier now uses your wisdom score instead. Your nature's veil now lasts a minute. While invisible you have advantage on all attacks, checks and saves. While invisible, you may choose to allow creatures of your choice to see you.
The forest is where I was raised and to the forest shall I return, I am no druid but I shall defend my grove... The stars that litter the sky shall be my eyes and thus no creature shall escape my gaze...
Creature of the Starlight Forest: Summoning Avaryx no longer has a CR limit and instead, for each use of Call of the Wild expended through your Boon of the Wild Spirit, Avaryx gains 100 base hp and 1d10 to his attacks, damage, checks, and saves. If he applies an effect or condition, they bypass immunities if the enemy creature fails the saving throw. Any immunities or resistances he has now become yours so long as you are mounted on him.
Starborn Sniper: Trick shots have their dc increased by your ranger level and the damage dice increased by your ranger level. When you hit, you spend no spell slots. Your long range with your peacekeeper is now trippled. As a bonus action, you may now use fanning and can do so more than once per turn provided you have the action economy to do so.
I look to the stars and I smile... We are all born from dust, and return to dust but the stars see all... To them I ask for guidance... To them I seek judgement for your crimes...
Cosmic Judgement: On your turn in combat, as a free action, you call down a shroud of Starlight 500ft in diameter that binds creatures of your choice to this plane and to this area. On each of their turns in combat, at the end of their turn, they take your ranger level in d20s of Starlight damage and are unable to heal. This damage cannot be negated or ignored. Should this damage reduce them to 0hp they are disintegrated if they are of evil alignment, bound in chains made of starlight and paralyzed if of neutral alignment (You may release them at will), or healed to 1hp as if death warded if of good alignment. If the creature has damaged either you or Avaryx during it's turn then the die is increased to d100s. You may dismiss this ability at any time.
The Nebula Within: All firearms benefit from your peacekeeper feature. When you hit, you may reduce a targets defences as stars are born within them. Upon first hitting a target you learn all of the targets immunities, resistances, vulnerabilities and absorptions. For each hit after you may choose one and reduce it by one tier using the following scale, absorption -> immunity -> resistance -> neutral -> vulnerability (absorption being the top and each reduction moving one tier to the right, stopping at vulnerability). Alternatively, you may instead choose to increase your defences, moving along the scale in reverse.
The law is the law... What a useless saying, I know what's right and I won't stop till I make it happen...
The Western Star: All harmful abilities and effects phase through you and Avaryx, as you are constantly in an ethereal form.
Vigilante: Trick shots require no spell slots, and you can cast all ranger and druid spells at will. Your save dc gets a bonus equal to your ranger level. Your class features and items no longer require charges or time limits.
Previous Versions
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1/7/2025 11:10:20 AM
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1/9/2025 4:33:20 PM
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1/9/2025 8:20:08 PM
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