Prerequisite: Temporary hit points gained from defending others, within 30 feet of Ren. Effect: While within 30 feet of Ren, you may use your reaction to channel the divine energy of Arondight. You can cast Divine Smite once per short rest without expending a spell slot. When you do so, your weapon sheds bright light in a 20-foot radius and dim light for an additional 20 feet until the end of your next turn. The damage type of the Divine Smite is radiant. If you already have the Divine Smite feature, this use does not consume a spell slot or interfere with your other uses of Divine Smite.
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