Iron Howl Image

As a bonus action, you may howl. Any creature within 20 feet of you must make a DC 14 Wisdom Saving Throw. On a failed save, that creature is driven insane with rage, causing them to behave wildly and incomprehensibly. They roll once on the Random Actions table at the start of their turn. They may only use their movement to complete the action listed based on their result. Affected creatures repeat this Saving Throw at the end of their turn. This effect lasts until they succeed on a Saving Throw or a number of rounds equal to your Proficiency Bonus have passed. On a successful Saving Throw nothing happens.

Random Actions Table
Dice Roll Action
1 Move twice your movement in a random direction (determined by rolling a d8).
2 Stand still screaming incoherently.
3 Make two melee attacks against the nearest creature.
4 Take the Jump action in a random direction (determined by rolling a d8).
5 Drop whatever you're holding.
7 Make an unarmed melee attack against the floor.
8 Throw your equipment in a random direction (determined by rolling a d8) using an improvised ranged weapon attack.
Iron Howl Image

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