Prerequisite:
Strength score of 18 and Constitution score of 16 or higher
L3r0¥ Protocol (Protective Protocol - Feat)
On your turn, you may use all of your movement, action, and bonus action to charge with your shield in a straight line up to double your movement. Any creature in the line must make a STR (Athletics) check against your STR (Athletics). On a fail, the creature is knocked prone and moved 5ft to the side. If a creature passes STR (Athletics) check stop the charge and end your turn. Rage gives Advantage.
Shield Master (Protective Protocol - Feat)
When fighting with a one handed weapon and shield, 2X proficiency bonus for attack rolls, and add 1 dice of the same tier as the weapon for damage rolls and gain double AC with shield.
Body Guard (Protective Protocol - Feat)
Once per turn you may, as a reaction intercept an enemy headed toward an ally. Move up to half your move and shield bash the approaching enemy before he strikes. Make a STR (Athletics) check against opponents STR (Athletics), on a pass knock opponent prone and do 1d6 bludgeoning damage. Opponents turn immediately ends. On a fail, no effect and enemy attack goes as planned. Rage gives Advantage.
Previous Versions
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2/8/2021 4:27:54 AM
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29
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2
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1
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Coming Soon
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