The Archway 1-2
Prestiges 1-2: (works everywhere):
Developing compassion for all beings and learning to relate to others in a deeper way
Archfey Forest 1 - You are at home in the forest and the forest follows you wherever you go. When you use geomancy to make the terrain a forest it’s changed in the following ways. It does not expend a use. It is also a druid grove. The duration is changed to the prestige squared then times 10 in minutes and radius changed to that much in miles. You summon a number of animated tree equal to half roll of your bardic roll. When they would throw a rock the rock is replaced by a ranged attack by you instead. The number of seeds and petals you get/usable are multiplied by the prestige.
Legendary Archery 2 - Your abilities are legendary changing your tree resistance from once per short rest to refresh at the start of your turn. Your bardic die now is a number of dice equal to your prestige level. You can choose a number of quivers or bows equal to your prestige, they are considered artifacts in your possession and you attune to them without using up attunement slots. If a quiver produces arrows for you, the number produced is multiplied by your prestige. You can take a number of legendary actions equal to your prestige level. Only one legendary action option can be used at a time and only at the end of another creature’s turn. You regain spent legendary actions at the start of your turn.
Loose. You make one attack
Expansion. You use your Geomancy
Plant. You plant a seed or expend petals to activate an ability
Source (2 Actions). You use your source of inspiration to cast a spell
The Archlost 3-4
Prestiges 3-4: (Works in native realm and realms where you have roots.):
The bow is said to glow with a radiant light, and the arrows appear like silver moonlight.The arrows are believed to always find their mark, and the damage they cause is greater than a typical bow and arrow. The tips of the arrows react differently depending on what is being hunted.
Corrupted Forest 3 - Corruption leaks from deep within you. As you gain strength so does the power of the corruption. It is required to be cured and healed by others. You don’t discriminate who gets the corruption. But that corruption can be used to hurt the enemy much more when you direct your anger. When you activate your Geomancy and make the terrain wastes, this does not expend a use and you grant every creature, within range, temporary hit points equal to your bardic roll. These temporary hit points adds to any existing temporary hit points. Combat initiative does not end until these temporary hit points are removed. Until the temporary hit points are removed creatures lose 1 hit point for each temporary hit point they have at the start of their turn (obviously isn’t damage that is absorbed by temporary hit points). Creatures that die or left at 0 hp at the start of their turn with corruption are absorbed by the corruption requiring wish to be restored (up to DM to determine the nature of the corruption). Your arrows fire through temporary hit points bypassing it and reducing their hit points without affecting their temporary hit points. You deal extra necrotic damage equal to 1d6 per point of temporary hit points.
Lost Archery 4 - The techniques of the lost archery are unlocked as you show more of your true goddess abilities. You are no longer limited in range. As long as you know the target and relative location within 120 ft of a location you indicate you may attack them regardless of your maximum range as long as a path exist that your arrow can follow. Your arrows pass through any barriers such as walls of force or wind walls. Your arrows extend into the near dimensions such as the ethereal plane or shadow plane. Your arrows can pass through dimensional portals or doors such as a rope trick or portal gate as long as its open . You add your bardic die to damage when you hit with an arrow. When you hit a target while using your healing rune you may also remove a condition, spell, or an effect other than corruption from them.
Making Archbonds 5-6
Prestiges 5-6: (Works in certain parts of the native realm):
Say this “I [your name], pledge myself to the goddess Freya. I turn my back on civilization, accept eternal wilds, and join the hunt.” And I’ll consider your application
Plead to the Forest 5 - Those on quests with you and Freya themed quests, and within her P5+ areas can use an action to plead and beg the forest or any tree which is to speak with the trees as if speak with plants spell. For the next 24 hours they gain a special buff called Gifted by the Forest
You have advantage on saving throws. If you would die near one of theses trees or other trees within Freya’s P5+ ability you are absorbed into the tree and appear within Freya’s domain (possibly leaving the quest or realm locked, DM discretion).
Pledge of Archery 6 - Those on quests with you and Freya themed quests, and within her P6+ areas can when they nock an arrow on a bow, it whispers in Elvish, “Swift defeat to my enemies.” When they use that bow to make a ranged attack, they can utter or sign the following command words: “Swift death to you who have wronged me.” The target of their attack becomes their sworn enemy until it dies or until dawn 7 days later. They can have only one such sworn enemy at a time. When their sworn enemy dies, they can choose a new one after the next dawn. It has the following property:
When you make a ranged attack roll with this weapon against your sworn enemy, you have Advantage on the roll. In addition, your target gains no benefit from Half Cover or Three-Quarters Cover, and you suffer no Disadvantage due to long range. If the attack hits, your sworn enemy takes an extra Piercing damage equal to Freya’s bardic. While your sworn enemy lives, you have Disadvantage on attack rolls with all other weapons.
Into the Archfinite 7-8
Prestiges 7-8: (works in domain or with explicit DM approval):
The tip reacts like mistletoe. Nothing can stand in the way of whomever wields this mighty weapon! Freya stopped the most powerful of Abberations with her bow! Needless to say, this is the most deadliest weapon known as, theoretically, it can kill a God.
Grove of the infinite Forest 7 - You cannot be stopped. You, your Life tree, substitute tree, or summons can use any bow you own which automatically produces each arrow fired which cannot be stopped and turning any creature hit into a tree, which that creature cannot be immune to this effect. They are a tree until you decide to release them. Speak with plants can allow that creature to speak to the caster. All trees provide you and allies you designate with total cover. You may tree stride or transport via plants using 5 ft of movement to any tree within your domains and where allowed.
Corrupted Archery 8 - Your corruption runs deep and for those who would be afflicted by your corruption will see no end. Corruption spreads to whomever Freya desires, but never Yasha and he can always escape the corruption or remove it from a being with his touch. You can designate someone as corrupted and they now require a quest to be freed from both internal and external anguish. Nothing can protect against this except Yasha’s presence. They are tormented and become a problem, attacking those who would come for them.
Previous Versions
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1/9/2025 10:55:29 PM
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8
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20250109
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Coming Soon
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1/12/2025 7:31:52 PM
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31
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20250109a
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Coming Soon
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1/15/2025 8:35:28 PM
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38
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20250112
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Coming Soon
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