
Prerequisite: Must be exposed to blueblood and fail con check
Addicted to Blueblood which allows the user to receive resistance to physical damage for the first minute after a dose.
Injected, usually into the leg in a pinch. Created by a DC:10 alchemy check, every 3 over is one dose.
After this minute they return to normal. Though this numbs the pain.
If goes more then 2d6 + Con hours without a dose the user becomes vulnerable to all damage.

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