Astral Wanderer (Rogue) Image

Your time wandering the astral sea has taught you to survive cosmic extremes and to traverse its infinite realms, granting you these benefits:

  • Elemental Adaptation - When you finish a long rest, you gain resistance to an elemental damage (your choice) until you finish your next long rest.
  • Dimensional Pick Locks - Your unusual experience with dimensional rifts combined with your Rogue training allows you to open rifts through the force of your own will. As an action, you can concentrate on a nearby instability that you are aware of and is within 5 feet of yourself and make a DC 20 Dexterity (Slight of Hand). On a failed check, you take 1d8 psychic damage and cannot use this benefit on that rift again until you finish a long rest. On a successful check, you can unlock or lock the rift for 1 hour. 
  • Sense Dimensional Instability - You know the direction of the last dimensional instability you passed through while you and the rift are on the same plane of existence. Moreover, as an action, you can detect the location of any dimensional rifts within 30 feet of you that aren't behind total cover. Once you detect a rift with this action, you cannot use the action again until you finish a long rest.
Astral Wanderer (Rogue) Image

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