Psionic Warder (Telekinesis) Image

You have developed a natural resistance to psionic abilities and learned to channel latent psionic energy to protect yourself and others from mental assaults. This feat grants the following benefits:

Psionic Resilience:
You gain advantage on saving throws against psionic effects, such as Dominate Monster (Psionic), Mind Spike, or similar abilities originating from psionic creatures.

Psionic Energy Points (PEP):

Psionics rely on a pool of Psionic Energy Points (PEP), similar to spell points. You receive a number of PEP points equal to half of your proficiency score (rounded up). PEP regenerates on a long rest.  

Focus (1 PEP): You can lift and move objects weighing up to 10 pounds with your mind. This lasts for (1 + proficiency bonus + your Intelligence modifier) minutes.

Force Push (1 PEP): As an action, target a creature within 30 feet. It must succeed on a Strength saving throw or be pushed back 20 feet and take 1d8 force damage. Augmentation: Spend 1 additional PEP to increase the damage by 1d8.

Psionic Warder (Telekinesis) Image

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