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The Story of the Legendary Beasts
The legend of the Legendary beasts is introduced during the great Twilight War. In A forgotten region many years ago, three unnamed beasts (either having always been the legendary beasts, or perhaps, different creatures entirely) were present inside the famous Brass Tower. One day, a lightning bolt hit the tower, starting a huge fire in it, which would be later put out by a sudden downpour. The three beasts perished in the fire, but as the sun rose, A divine pheonix appeared, granting the trio new life as Legendary Monsters.

The three were to be said to represent the lightning, fire, and rain that transformed the Brass Tower into its current state. At first, the humans who made pilgrimage there were in awe of this miracle, before that awe changed into great fear of The Divine Pheonix's power to manipulate life. This fear leads to the townspeople threatening violence on the revived trio. Instead of retaliating back, the trio disappeared into the wilderness. Initially, the trio never returned out of fear of the violence the humans would inflict on them. At some point, they returned back to Brass Tower, awaiting a time when they could trust humans again.

The spirits of these beasts remain proud and strong, preceding over their respective domains. Once you have mastered their respective element, you may wildshape into their spiritual forms, temporarily calling upon their powers on top of your usual spiritual wildshape.

Sui:
Prerequisite, Elemental Adept (Cold)
It is said the spirit of Sui can purify water no matter how diluted it is simply by taking a single step upon it. While walking on the surface of a liquid, especially water, 10ft wide ripples form and travel to the bottom of the water. Any water touched this way is purified of any impurities of your choice. While walking this way, your base speed is 150ft. Your natural weapon attacks deal cold damage, and each one attempts to purify the creature you strike with them. They may make a charisma saving throw against your spell save DC. On a fail, they are purified of mental and physical corruptions. On a success, they take cold damage equal to the amount rolled in d8s. If you cast any druid spells in this form, they may deal cold damage instead of their usual damage type.

Ent:
Prerequisite, Elemental Adept (Fire)
It is said that the spirit of Ent can unleash a single roar capable of making a volcano erupt somewhere around the world. Whenever you cast a spell with a verbal component, you may unleash your mighty kingly roar. The roar allows you to control all lava and fire that the sound reaches (500ft), deciding how it moves and acts. Your natural weapon attacks deal fire damage, and each one attempts to sear the creature you strike with them. They may make a wisdom saving throw against your spell save DC. On a fail, they are burned by the strength of your legendary flames until cured by a greater restoration. They deal half damage with strength based attacks. On a success, they take fire damage equal to the amount rolled in d8s. If you cast any druid spells in this form, they may deal fire damage instead of their usual damage type.

Rai:
Prerequisite, Elemental Adept (Lightning)
It is said that the Spirit of Rai carries entire thunderstorms on it's back. You may use an action to unleash these storms, making it thunderstorm within 10 miles of your current location (once per wildshape) regardless of the current weather. Your natural weapon attacks deal lightning damage, and each one attempts to shock the creature you strike with them. They may make an intelligence saving throw against your spell save DC. On a fail, they are stricken with the sapping power of your lightning. They lose 1d8 charges/uses of magical abilities, or spell slots of any size. On a success, they take lightning damage equal to the amount rolled in d8s. If you cast any druid spells in this form, they may deal lightning damage instead of their usual damage type.

If you are dropped to 0 HP with persistent soul active, while having access to all three spirit forms, the power of the phoenix rises within you. All three spiritual forms surround your soul, taking their turns at the same time as yours. You still cannot be healed by yourself or any of your spirits while this is active.

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