Trickster's Gambit Image

When you make a stealth check, you go unseen by creatures that you are not in the line of sight of that have lower passive perception than your check result. You gain 30 sneak charges. Whenever you make a stealth check, you can expend one sneak charge to add 1 to your stealth check. If you are hidden from a creature (stealth higher than their passive perception) and you take damage from that creature regardless, you may expend a sneak charge to deceive your enemy. Make a deception check against their insight check. On a successful check, they believe you have taken the damage and any additional effects, but you take none of those effects. On a failure, they believe you have avoided all of the damage and effects of the ability, but you have taken them. You can't be detected by all magic, including scrying sensors (unless you choose to be). You cannot trigger traps unless you choose to. You have advantage on attacks on creatures that are standing guard.

Trickster's Gambit Image

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