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Potions

You can have potions ready equal to your proficiency bonus. These potions effectively store the spell in them for later use.

Brewing

Long Rest

During a long rest, you can brew any number of potions utilizing your spell slots. These are not affected by the wild brew do to the time you took. They only have a limited effect.(Spells)

Hasty

During downtime throughout the day, you are able to brew additional potions. You must make an int check, the DC is 14 plus spells level. If you fail it is infused with wild magic. On a one, it becomes a wild brew

Quick

For 1 spell casting action, you can create a single brew. These are always affected by wild magic. Roll a 1d20 whenever you brew, on a 1 it becomes a wild brew, on a 20 no wild magic.

Wild Brew

For 2 sorcery points, you can create a wild brew. When you do you roll 1d100 and record the number. The brewing rules are the same but cannot be affected by wild magic, but it can be a double wild brew. These potions can have different effects when ingested or thrown.

Modifying

You can spend sorcery points to modify your wild brew.

1 sp - reroll the brew

2 sp - +1 or - 1 to result

3 sp - +2 or -2 to result

4 sp - Pick the result

Previous Versions

Name Date Modified Views Adds Version Actions
1/20/2025 6:37:58 PM
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