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Profane Authority:
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You can compel others with a heretical command. As an action, choose a creature within 30 feet that can hear you. The target must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or become dominated by you for 1 minute. While dominated, the target cannot take actions against you or your allies unless directly threatened and must follow your verbal commands as best they can.
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This ability can be used once per long rest.
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Heretical Surge:
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As a bonus action, you unleash a wave of blasphemous energy. Each creature of your choice within 10 feet must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failed save, the creature takes 4d6 necrotic damage and cannot regain hit points until the end of your next turn. On a successful save, the creature takes half damage. This ability can be used a number of times equal to your Charisma modifier (minimum 1), and you regain all expended uses after a long rest.
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Forbidden Knowledge:
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You can cast the Identify or Detect Magic spell without material components a number of times equal to your proficiency bonus per long rest.
The Mark of Heresy exacts a terrible price on your soul Primal forces:
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Divine Revulsion: You have vulnerability to radiant damage. Whenever you fail a concentration check, you take psychic damage equal to your proficiency bonus.
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Fragile Morality: Whenever you fail a Wisdom saving throw against a charm or fear effect, you gain one level of exhaustion.
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