Sublime Summoner Image

Either as a result of your friendship, magical practice, inherent connection or own natural power, you have the ability to magically summon a minion to aid you.

As an action, you can summon your minion. It manifests in an unoccupied space within 5 feet of you, and you choose its size: Medium or Small, and its creature type: aberration, beast, celestial, dragon, elemental, fey, fiend, monstrosity, plant, or undeadaberration, beast, celestial, dragon, elemental, fey, fiend, monstrosity, plant, or undead. This corporeal form uses the Summoner’s Minion stat block. Its appearance reflects its chosen type and size, with the size determining certain traits in its stat block.

The minion is friendly to you and your companions and obeys your commands. In combat, it shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any commands, it takes the Dodge action and uses its movement to avoid danger.

The creature disappears when it drops to 0 hit points or when you dismiss it as an action. You can summon it again after a long rest, or by expending a spell slot of 1st level or higher.

 

Summoner's Minion

Armor Class 10 + PB (natural armor)

Hit Points 5 times your level (the creature has a number of Hit Dice [d8s] equal to your level)

Speed 40 ft., fly 40ft. (Small only)

STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Senses Passive Perception 10

Languages Understands the languages you speak

Challenge — Proficiency Bonus equals your bonus

Summoner's Bond. You can add your proficiency bonus to any ability check or saving throw that the creature makes. Its saving throws and proficiency bonus (PB) equals your bonus.

Summoner's Mount (Medium only). You can mount this creature if your size is medium or smaller. While mounted, you control its movement but can’t command it to take the Dash action or to use its Multiattack.

Actions

Maul. Melee Weapon Attack: Your Constitution modifier to hit, reach 5 ft., one target. Hit: 1d8 magical slashing damage. The attack’s damage increases by 1d8 when you reach 6th level (2d8), 11th level (3d8), and 17th level (4d8).

Previous Versions

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1/21/2025 8:56:47 AM
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Sublime Summoner Image

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