The Past Reborn Image

Many would suffer between two battles - regret for the past, and fear for the future.  Not you.  You pull on the past to bolster your future.

As an action you summon the essence of your past as magic swirls around you, bolstering your abilities and giving you the following effects until end of your next turn:

- You have advantage on saving throws

- You deal an additional 1D6 damage on weapon attacks

- You do not consume Jinx points

- You can mark a second creature with your Evil Eye while this ability is active

- You unlock a Misfortune while this ability is active, that misfortune is in details below

 

Curse of the Past

Choose one creature marked by your Evil Eye, You strike the ground, creating a burst of divine energy that ripples outward from you. The chosen target must succeed on a Constitution saving throw (DC 18) or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.

Choose the second creature marked by your Evil Eye, (If there is no second creature, this targets the first) that creature must make a strength saving throw (DC 18) as a looming, shadowy wolf pounces on them, 10d6 bludgeoning damage, knocking them prone.  If the target is already prone this attack is an automatic Critical.

After this Misfortune is used once, it can't be used again until the ability recharges

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Once you use this feature, you cannot use it again until next dawn.

The Past Reborn Image

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