Shield Master (Rework) Image

General Feat (Prerequisite: Level 4+, Shield Training)

You have mastered using shields for offense and defense and gain the following benefits.

Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.

Shield Bash. If you attack a creature within 5 feet of your as part of the Attack action and hit with a Melee weapon, you can immediately bash the target with your Shield if it is equipped, forcing the target to make a Strength saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, you deal 1d4 + your Strength modifier bludgeoning damage to the target and either push the target 5 feet away from you or cause it to have the Prone condition (your choice). On a successful save, the target takes half damage. You can only use this benefit once per turn.

Interpose Shield. If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your Reaction to interpose your shield between yourself and the source of the effect. Doing so grants a bonus to your Dexterity saving throw equal to your shield's AC bonus, and you instead take no damage on a successful saving throw and only half damage on a failed saving throw.

Shield Parry. If you are hit by an attack, and the attacker is within 5 feet of you, you may use your Reaction to add your Proficiency Bonus to your AC for that one attack, potentially causing the attack to miss. If the triggering attack does miss, you can make one Melee weapon attack or Unarmed Strike as part of that same Reaction against your attacker.

Shield Master (Rework) Image

Comments

Posts Quoted:
Reply
Clear All Quotes