Prerequisite: Requires the MIAC Whip Expertise feat
What may be a dangerous weapon in another's hands is truly deadly in yours. You gain the following benefits:
- When you use a whip, the damage die increases from 1d6 to 2d4.
- Your Reach with a whip is 15' (3 spaces).
- If your target is Restrained as a result of one of your whip attacks, you may also choose to pull the target 1 space closer to you.
- If your target is Prone as a result of one of your whip attacks, that target cannot take Reactions until the start of your next turn.
- When you Disarm a target with one of your whip attacks, you may catch the disarmed item if you have a free hand.
- You may use your Reaction to impose Disadvantage on an opponent's attack roll if both the opponent and its target are within your Reach.
- You gain advantage on any (STR) Athletics, (DEX) Acrobatics, or (CHA) Intimidation skill checks where you can effectively use your whip as part of the action.
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