Prerequisite: Requires a level of 15 or more Requires a Strength score of 16 or more Requires Sentinel feat
Your unwavering presence on the battlefield draws the attention of your foes and shields your allies from harm. Enemies who dare to harm those under your protection face swift retaliation, and your sheer resilience keeps you standing in the face of overwhelming odds. As enemies flock to attack you, their attention only fuels your resolve, making you an immovable wall between your allies and danger.
Long Rest Ability: Commanding Presence
- Once per long rest, you unleash a thunderous roar or intimidating challenge that demands enemies’ attention.
- Effect: Each enemy within 30 feet must succeed on a Wisdom saving throw (DC = 8 + your Strength modifier + your proficiency bonus) or be taunted for 1 minute.
- While taunted, enemies must attack you on their turn if able and gain advantage on attack rolls against you.
- You gain temporary hit points equal to 10 × the number of enemies taunted. These temporary hit points last for 1 round.
- Affected enemies can repeat the saving throw at the end of their turns.
Passive 1: Battle-Scarred Resilience
- At the start of your turn, if you are below half your maximum hit points, you gain temporary hit points equal to your Strength modifier + your proficiency bonus (minimum 1).
Passive 2: Indomitable Presence
- When an ally within 10 feet of you is hit by an attack, you can use your reaction to mark the attacker for retaliation.
- The next attack roll you make against the marked creature has advantage and deals an additional 1d8 damage.
- You can mark an enemy this way a number of times equal to your proficiency bonus per long rest.
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