Arcane club of travelers had taken note of your adventures. Immediately after taking this feat a "Travellers Club Token" magically appears in your inventory.Token can be used as ingredient to brew one portion of a tea, which grants its consumer one of the following effects(Choose one while brewing):
- For following 1d4 days you gain the advantages of Rangers "Natural Explorer" feature for terrain type you drank the tea in.
- For following 4d6 hours you automatically succeed in all Wisdom(Survival) checks.
- On your next turn after drinking a tea You can cast a spell of maximum spell level of half your level. Spell must not have any harmful effects and will fail if normally non-harmful spell is used in a damaging way.
Additionally when NPC, that is also a member of Travellers Club, is presented with a "Travellers Club Token" they generally act more friendly towards the party and may even provide small favors.
You acquire one "Travellers Club Token" when you take this feat. You than acquire another token when you travel to a place distant 500 miles from place when you acquired the previous one, by means other than teleportation or a plane shift. The new token always a magically appears in your inventory, on your body or near it if you are not wearing any items capable of containing it.
If you still owned a "Travellers Club Token" when acquired a new one, the old one will crumble and disappear.
If token is stolen, taken or given away it crumble and disappear if not reacquired in three hours.
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