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Prerequisite: Requires a Dexterity score of 13 or higher
 

A proficient bomb creator and thrower.

Gain a bomb throwing DC of 8 + DEX MOD + Proficiency Bonus

Gain the ability to create various bombs

Gain an advantage on rolls related to defusing bombs

You can spent 1 hour to build up to 3 unique bombs once per day. Every day a bomb is not used it will lose 2 damage to its roll

You may choose from the following:

  • Basic Bomb - As an action, a character can prime and throw it at a point up to 60 feet away. Each creature within a 10-foot-radius of that point must succeed on a DC (8 + DEX Mod + Prof) Dexterity saving throw or take 3d6 force damage and the ground becomes rough terrain.

  • Trap Bomb - As an action, a character can prime and throw it at a point up to 60 feet away. Each creature within a 15-foot-radius of that point must succeed on a DC (8 + DEX Mod + Prof) Constitution saving throw or take 3d4 piercing damage and when a creature moves into or within the area, it takes 1d4 piercing damage for every 5 feet it travels. It lasts until the area is cleared or until a wind of moderate or greater speed (at least 20 miles per hour) disperses it.

  • Smoke Bomb - As a bonus action, a character can  throw it at a point up to 40 feet away. You create a 20-foot-radius sphere of smoke centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for 5 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

  • Experimental Bomb - You choose acid, cold, fire, lightning, poison, or thunder for the type of bomb you create. As an action, a character can prime and throw it at a point up to 1d6x10 feet away. Each creature within a 2d4x5-foot-radius of that point must succeed on a DC (8 + DEX Mod + Prof) Dexterity saving throw or take (1d4)d6 of the type you chose.

  • Remote Sticky Bomb - As an action, a character can place and prime this bomb on a surface and the bomb will stick to it. On the players next turn they can remotely detonate the bomb as long as they remain with 300ft of the explosive. Each creature within a 20-foot-radius of that point must succeed on a DC (8 + DEX Mod + Prof) Dexterity saving throw or take 3d6+3 force damage and the ground becomes rough terrain.

Previous Versions

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