The characters each gain a metaphysical link to Vecna as the result of feedback from an interrupted ritual. Vecna is aware the characters and is occasionally able to see/sense them regardless of what plane they are in and the players have the same ability.
Secret Sense. You gain a special intuition for secrets. You have advantage on Wisdom (Insight) checks.
Third Eye. You can use an action to cast See Invisibility without expending a spell slot. Once you cast that spell in this way, you can't do so again until you finish a long rest.
Divine Advancement. Due to your link to a deity, you advance levels faster.
Revealing Secrets. A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. When a character spends a secret, every character in the party gains advantage on d20 rolls for 1 minute. The characters might hear the information from the secret again, but they can't spend a secret more than once. If the characters share a secret with a nonplayer character, that secret immediately loses its power and counts as revealed. It remains in the minds of every character in the party, but the characters gain no benefit from revealing the secret. Everytime a secret is revealed to the multiverse, Vecna's strength also grows.
Keeping Secrets. Depending on how many secrets you keep throughout the course of the adventure, you will have additional strength in your final confrontation with Vecna.
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