The men of the East, who have long held true to the tenants of those of great wisdom, are no strangers to war. So great is their love for it that they have crafted a guild to perfect their art. Mastered as it has become, few are now willing to stand against the Dragon's Wrath Guildsmen and their fiery determination.
- Increase your Strength or Charisma score by 1, to a maximum of 20.
- You can use a bonus action on your turn to force each hostile creature that can hear and see you within 30 feet to make a Charisma (Intimidation) check (DC 6 + your proficiency bonus + your choice of your Strength or Charisma modifier). On a failed check, the creature becomes frightened of you until the end of your next turn. Attack rolls against creatures frightened in this way have advantage. Once you use this virtue, you cannot use it again until you finish a short or long rest.
- You have the capacity to dual wield a scimitar. When dual wielding scimitars, you may make take a bonus action off-hand attack should you hit your target.
"Their gleaming golden helms shone brilliantly under the light of the midday sun. With a terrifying roar, which echoed the ferocity of the Dragons of Old, they set upon our lines." ~ Harold Feathercrown, Guardian of Sant Annui
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