Lycanthropy Image
Prerequisite: Must contract lycanthropy and undergo your first transformation
 

Physical Characteristics
- Skin becomes more pale, and hair growth becomes thicker and more pronounced.
- The individual’s physique becomes slightly more muscular and athletic.
- Characters who don’t already have sharp teeth or pointed ears develop these features.
- Additional unique traits might include a broader mouth or a long, rough tongue.
- A mild sensitivity to silver and wolfsbane develops, causing minor irritation upon contact and rashes or blisters with prolonged exposure, even in base form.

Character Flaw
- Non-meat foods, especially those not rare or raw, are unappetizing and unsatisfying.
- You feel a stronger connection to your animalistic instincts and may find yourself disapproving of those who lack a bond with nature or animals.
- You feel more at home in your secondary form and enjoy the company of animals of your phenotype more than that of humanoids.
- Sleeping under the open sky feels natural, while staying indoors or under a tent feels restrictive.
- A natural desire to hunt arises whenever the opportunity presents itself.

Triggers
- Suffering an injury.
- Experiencing intense emotions, particularly fear, anger, or hatred.
- Witnessing harm to a friend or loved one.
- Seeing or smelling a large amount of fresh blood.

Features

Terror of the Night
When taking a long rest:

- Make a DC 10 Constitution saving throw. On a failure, you transform unexpectedly at a random point during the rest, attacking the nearest creature for at least 3 turns if able.
- During this time, you must use all actions and bonus actions for melee attacks if possible.
- To revert to your base form, you must succeed on another DC 10 Constitution saving throw.
- This transformation does not count against your limited transformations, and you still gain the benefits of a long rest if you resume resting within 30 minutes.
- To remember the events of the transformation, you must succeed on a DC 10 Wisdom saving throw. Failure results in no recollection of the events.

Embrace
- Each long rest you avoid transforming due to Terror of the Night, you may attempt a DC 10 Constitution check to gain better control over your transformations.
- Each long rest during which you kill a creature while transformed due to Terror of the Night imposes a -1 modifier to future Constitution checks to control the beast.
- Upon accumulating 5 successful Constitution checks, you automatically succeed on saving throws for Terror of the Night, except during a full moon, where you gain advantage instead.

Lycanthropy Benefits

Fearful Strike
After dealing damage with your bite, you may attempt an Intimidation check against the target’s Wisdom saving throw with advantage. On a success, they are frightened of you until the end of your next turn.

Keen Hearing and Smell
You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Darkvision
Gain 60 ft. of Darkvision, or extend your existing Darkvision by 60 ft.

Damage Immunity
You gain immunity to non-magical bludgeoning, piercing, and slashing damage that isn’t from silvered or wolfsbane-treated weapons while in hybrid or human form.

Immunity
You are immune to the frightened condition.

Regeneration
On the night of a full moon, you regain 20 hit points at the start of each round. If you have taken damage from a silvered weapon, you only regain 10 hit points instead.

Vulnerability
Attacks made with silvered or wolfsbane-treated weapons deal maximum damage against you on a hit.

Ability Improvements
Your ability score improvements also apply in your base human form.

Turning Ability
- At level 10, you can turn a willing human into a lycanthrope by biting them during a full moon.
- At level 20, you can turn another character.

Shape Change
You gain the ability to shape change into a hybrid form:

Stat Bonuses
- Gain +4 to Strength, Dexterity, Charisma, and Constitution.
- Add your proficiency bonus to AC.
- Gain 3d10 + Constitution modifier temporary hit points. Add an additional d10 at level 10 and again at level 15.

Armor
Non-magical or standard armor and clothing tear upon transformation. Larger weapons can still be used.

Control
Make a DC 10 Wisdom saving throw upon transformation. On a failure, you enter a reckless attack state:

- Gain advantage on all attack rolls, but attacks against you also have advantage.
- You must attack each turn and prioritize moving within 5 feet of the perceived weakest enemy.
- On a critical failure, you cannot distinguish friend from foe and attack indiscriminately in hybrid form.

Exhaustion
Gain 1 level of exhaustion after reverting to your original form.

Hybrid Form Abilities

Multiattack
- Make two claw attacks or one bite and one claw attack.

Bite
- Melee Weapon Attack: d20 + Strength modifier + proficiency bonus to hit, reach 5 ft., one target. Hit: (2d8 + Strength modifier + proficiency bonus) piercing damage.
- Add an additional d8 at levels 15 and 20.

Claws
- Melee Weapon Attack: d20 + Strength modifier + proficiency bonus to hit, reach 5 ft., one target. Hit: (2d8 + Strength modifier + proficiency bonus) slashing damage.
- Add an additional d8 at levels 15 and 20.

Other Traits

- Pack Tactics: Gain advantage on attack rolls against a creature if at least one ally is within 5 feet of the target and isn’t incapacitated.
- Movement: Gain a movement speed of 50 ft.

Lycanthropy Image

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