You must first slay and then Devour the Whalemaw to earn this feat.
Traveling the Shadow Tunnels can be critical in swiftly moving about the world(s). However, they are not without their dangers. You've found that out the hard way. Something (or someone) created that horrid abomination ; a beast of Unending Hunger. A whale of monstrous proportions - you're still shocked you brought it down. Killing it was almost easier than devouring it. You don't think you'll forget the taste....
Bonded to Friends. Twice per long rest, you may channel your willpower and your bond to your friends. In doing so, you can rocket into the sky, riding your bonds as fearsome chains of lightning. For 1 turn you have a fly speed of 150ft. If you fly into an enemy or a surface, your lighting crashes out around you and any targets you choose within 30ft are shocked as if you cast Chain Lightning at 6th Level. You may choose to focus the blast into a Lighting Bolt spell instead.
Unbreakable Will. Additionally, while you can see at least one of your friends (party), your Wisdom Score is increased to 20, you receive a +10 to Wisdom Saving Throws, and you have advantage on Wisdom Saving Throws against magical compulsion effects (Charmed, Mind Control, etc).
Unending Maw. Rolling a Natural 1 as a result of an Ability Check, Saving Throw, or Attack triggers the Unending Hunger within you. Roll a Wisdom Saving Throw (DC 15). On a failed save, you are unable to control or resist your Hunger. Your Maw opens wider than should be possible and those around you begin to be Devoured. At random, 1d4 creatures within 30ft suffer 3d12 Necrotic Damage. On a failed save as a result of another Natural 1, one of those creatures has part of their essence completely Devoured and suffers permanent 1d4 Constitution Drain. This drain can be healed through a Greater Restoration spell (or similar healing of equal or greater power. Speak to your DM to determine alternative healing spells). If this necrotic damage should reduce a creature to 0 hp, they are completely consumed by your Unending Hunger. Only a Resurrection spell or similar healing of equal or greater power can return them to life. All items they are carrying, with the exception of Artifact-level magic items, are also consumed.
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