Feat that adds vampirism traits to the pc.
They gain the following bonus at night or when not in direct sunlight.
+10ft speed, darkvision 30ft, +2 strength, weakness to radiant, weakness to silver, immunity to necrotic.
In addition they are immune to healing spells from a holy magic source (e.g. clerics/paladins)
When a target is restrained, grappled, incapacitated or unable to move in some way the vampire may use its bonus action to do a bite attack. Make an unarmed strike attack that deals an additional 1d6 necrotic damage. If the target has blood that is considered edible (dm discretion) the attacker may heal an amount upto the damage dealt.
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