You have training with firearms that allows you to make special shots. You gain proficiency with Firearms, if you do not already have it, as well as the following benefits:
- You learn two Trick Shots of your choice from the Gunslinger archetype of the Fighter class. Each use of a Trick Shot must be declared before the attack roll is made. You can only use one Trick Shot per attack. If the Trick Shot requires a saving throw, the DC equals 8 + your proficiency bonus + your Dexterity modifier. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Trick Shot options with another from the Gunslinger archetype.
- You gain two Grit points that can be spent to fuel your Trick Shots. You regain one expended Grit point (up to your maximum) each time you roll a 20 on the d20 roll to attack with a firearm or when you deal a killing blow with a firearm to a creature of significant threat (DM's discretion). You regain all expended Grit points when you finish a short or long rest.
You can take this feat more than once.
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