Healer (Totp) Image

Origin Feat, General Feat

You gain the following benefits.

Battle Medic. As an action, you can expend one use of a healer's kit to tend to a creature that you are able to touch and restore 1dX + your proficiency bonus hit points to it. In addition, you can choose to expend additional uses of the healer's kit up to your proficiency bonus as part of this action and add 1dX per additional use to the healing roll. The ‘X’ in the above two formulae is determined by the following table.

Healer's Level: X

1-4: 4

5-10: 6

11-16: 8

17-20: 10

 

General Practitioner. During downtime, once per day and with 8 hours of work, you may expend a use of the healer's kit to tend to a creature suffering from a disease or the poisoned condition. At the end of the next long rest, on a successful DC 15 Wisdom (Medicine) check, that creature can make or repeat a saving throw to overcome the illness. The DC equals the one attributed to the effect that caused the illness or condition, or DC 20 if there is usually no saving throw. A disease caused by a curse cannot be healed this way, but symptoms may be alleviated (DM's call).

Healer (Totp) Image

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