You can easily detect and disarm traps using your vast understanding of their workings and mechanical parts. You gain the following benefits:
• You gain proficiency in the Investigation skill to deduce the workings of traps. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it for this purpose.
• You gain proficiency in the Perception skill to detect traps. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it for this purpose.
• You gain proficiency with the artisan’s (engineering) or thieves’ tools and can use them as part of a Dexterity check to disarm traps. If you are already proficient with them, you add double your ability bonus to checks you make with them for this purpose.
AUTHOR'S NOTE: DnD Beyond doesn't let me check if you already have proficiency. I can grant proficiency in the above skills and tools, but you have to check if you have proficiency before this Feat to see if you can add double your proficiency bonus for related activities.
Comments