The often unorthodox use of a whip in combat has become second nature to you.
- You gain a +1 bonus to attack rolls you make with the weapon
- You gain a +1 bonus to damage rolls you make with the weapon
- When you hit with an opportunity attack using a whip, the target must make a dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or be knocked prone.
- You have mastered the uncanny ability to grab and snatch things with a whip from a distance. As an improvised attack action, you gain advantage on the attack when trying to grab an object. If the object is attached to a creature, initiate a sleight of hand check and DM's discretion.
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