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Edict of the Unbound

Prestiges 1-2: (works everywhere):

My voice is my strength, it is what I use to carve my future and the path that lays beyond me


Ability 1 
- 

Voice of Sovereignty: You have mastered the art of speech, you can choose to let a creature understand you regardless of language or intelligence. Your charisma score is set to 30. You and willing allies are able to communicate as if affected by the spell Rary's Telepathic Bond, this bond is undetectable, cannot be disrupted and always works as you intend it to. Once per turn, whenever you speak, all creatures of your choice within 200 feet of you that can hear you are compelled to listen. Each creature you designate must make a Wisdom Save against your Persuasion Check. On a failure, they are affected as if you had casted the calm emotions spell regardless of immunity to the charmed condition or creature type required. They can repeat the saving throw at the end of each turn automatically succeeding if they move 200 ft or more away from you. While charmed this way they cannot move away from you. Creatures placed under these effects cannot silence you till these effects are removed. At the end of each of their turns, they can repeat the save at disadvantage so long as they are within 200 feet of you. Instances of Advantage does not cause this roll to be rolled straight.

Ability 2 - 

Unchained from Fate: Fate has messed with you too many times, so you've mastered the art of rejecting its decrees. Your defiance grants you Legendary Unshacklement, (Legendary Resistance 5/day), allowing you to succeed a saving throw you failed. You boldly reject fate, bending it to your will instead. Whenever you roll a d20, if the result is 14 or lower, you may immediately roll another d20, adding it to your current total. Repeat this process until you roll a 15 or higher. When an ally rolls your bardic inspiration or demonic inspiration, if a die is equal to or lower than 1/2 of the maximum, they may immediately roll another of the corresponding die, adding it to the current total. Repeat this process until they roll equal to or higher than 1/2 of the maximum. (e.g. each d20 is rolled again for each roll below 11. Same for d12 on below a 7 and so on). You gain double the uses of your bardic die and your peerless skill is now able to be used on saving throws as well. Additionally, your defiance manifests in a powerful inner reserve, granting you unparalleled determination. Whenever an ally within 60ft is hit by an attack, you may use your reaction to yell Stop! and roll your bardic die without expending a use, adding the result to the ally's AC for that attack.

Infernal Web

Prestiges 3-4: (Works in native realm and realms where you have roots.):

Our bonds are like strings, when attached and connected correctly, it can form a functional and effective web.


Ability 3 - 

Demonic Weave: Through the power of your demonic bond, you forge an extraordinary connection with any number of creatures, weaving their souls together into a unified network of thought and sensation. This bond transcends the physical, allowing each member of the group to share emotions, thoughts, and even sensory experiences if they choose to do so, creating a profound sense of unity. When an effect targets one or more members of the bond and requires a saving throw, only a single creature is affected, and that creature makes the saving throw on behalf of the group. The difficulty of the saving throw is reduced by the number of creatures bound by your demonic bond*2, as the collective willpower of the group reinforces each individual. Additionally, when a bonded creature takes damage, you can distribute that damage evenly among all bonded members.

Ability 4 - 

Our Bonds are an Eternal Flame: Once per long rest when the creatures of your choice or yourself would reach 0 within 10 ft of you restoring half of their max health instead.You gain a bonus to your AC and saving throws equal to your Charisma modifier. Additionally, you have a Blazing Bond Pool equal to your charisma score that you can distribute as energy to creatures other than yourself. Each energy is an additional bonus to their AC and saving throws. The total bonuses you grant cannot exceed the amount in your Blazing Bond Pool. When you take damage that would reduce you below half your hit points, your bond-fueled resilience flares to life. For one minute, each creature of your choice gains resistance to all damage and their movement speed increases by 10 feet.

Twin Guardian Dragons 

Prestiges 5-6: (Works in certain parts of the native realm):

You who protect the volcano I rest in, may we be forever bonded and may our connection be eternal.

 
Ability 5 
- 

Guardians of the Volcano: As an action or bonus action, you may call upon your Twin Guardian Dragons, Mushwoo and Luna to come to your aid. Once summoned, they fight alongside you and remain until dismissed. Mushwoo and Luna have enhanced statblocks and act as independent allies. They will act to protect you and any allies you designate. If you or your allies are within 60 feet of any of the dragons, you share their resistances as if it were immunities and immunities as immunities, these include both damage and condition immunities. If you or your ally falls to 0 hit points while the dragons are summoned, Mushwoo or Luna can sacrifice themselves, lose hp equal to the amount of the hit points recovered to revive you or your allies with half maximum hit points. You can command Mushwoo and Luna to unleash a cataclysmic attack. Both dragons channel their energies (losing 60 hp each) creating a 10ft wide, 1 mile long beam of radiant and shadow energy. Creatures must make a DC 30 Dexterity saving throw. On a failure, they take **60 (12d10)** radiant and **60 (12d10)** necrotic damage and are knocked prone. On a success, they take half damage.

Ability 6 - 

The Volcano’s Twin Flames: You and your twin guardians, Mushwoo and Luna, are bound by an unbreakable, eternal connection, your souls forever intertwined. This bond empowers you with extraordinary abilities. The effects of your demonic bond with Mushwoo and Luna are doubled, and no force, be it magical, physical, or otherwise, can separate them from you. While both guardians are by your side, your senses are heightened to an almost supernatural degree, making it impossible for you to be surprised or flanked. When subjected to a saving throw, you may choose to use Mushwoo or Luna’s saving throw bonus in place of your own. Furthermore, their legendary resistances can be used on your behalf or to protect one of your allies if they fail a saving throw. Any attacks or healing actions performed by Mushwoo or Luna are considered your own when it comes to increasing your demonic bond, solidifying your shared strength and purpose.

Ultimate Judgement 

Prestiges 7-8: (works in domain or with explicit DM approval):

I shall sever your chains and unshackle your mind. Because here, freedom reigns supreme for everyone, only until you prove yourself unworthy of freedom shall I bind your soul and strip you away of any power.


Ability 7 -

Eyes of The Queen: You are the living embodiment of freedom and consequences, granting all creatures the freedom to act while holding them fully accountable for their choices. Within your domain, You see all and everything that is true. No deception, manipulation, or coercion can manipulate you. All truths are laid bare, and all actions are stripped of external influence, leaving only the pure will of the actor. You possess the ability to attune your mind to the thoughts, messages, and mental communications of others, allowing you to hear them at will. Whether whispers of the subconscious, telepathic messages, or hidden intentions, nothing escapes your awareness if you choose to listen.. For those who seek to harm you, your people or allies, fairness is a mirror they cannot evade. Any attempts to cheat fate, evade consequences, or manipulate outcomes crumble before your presence. Every unjust act weighs heavily upon them, slowing their steps, weakening their resolve, and forcing them to bear the full burden of their choices as judgment looms.


Ability 8 -

The Demoness' Bonds: Your domain is proof of the freedom you gained and the bonds you made. Within your domain, all constraints, chains, tethers, or any form of external control dissolve entirely at your will, leaving no force capable of reasserting them. Creatures you designate are endowed with ultimate freedom, rendering them immune to any effect that restricts their movement, actions, reactions, or autonomy, this immunity is absolute, ignoring all conditions, bypasses, or exceptions. Allies are immediately bonded to you and gain the benefits of your demonic bond multiplied by your proficiency bonus.

Meanwhile, those deemed hostile are rendered powerless. All their enhancements and protections are stripped away, leaving them vulnerable and reduced to only their base stats. Their will and freedom are utterly yours, incapable of resistance or escape. Bound irrevocably to you, they act only as commanded. This effect can only end if they leave your domain.

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