You gain resistance to Cold damage. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 30-foot Cone. Each creature in that area must make a Dexterity saving throw (DC 8 plus your Spell Casting or Attack modifier and Proficiency Bonus). On a failed save, a creature takes 4d6 Fire damage. On a successful save, a creature takes half as much damage.
You can use this Breath Weapon once per Long Rest.
Lunaelor
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