Weaponmaster’S Improvisation Image
Prerequisite: Requires a Strength or Dexterity Score of 16 or higher and you must be 12th level or higher
 
  • Each time you attack with a weapon you have never wielded, you gain a number of temporary hit points equal to half of the weapons damage die  (So a dagger would give you 2 (1d4 divided by 2) and a greataxe gives you 6 (1d12 divided by 2) These temporary hit points last for until the end of combat and do not override other sources of temporary hit points. If you do this out of combat, you gain the temporary hit points for 1 minute.
  • Whenever you pick up a melee or ranged weapon, you become proficient with the weapon for 1 minute. This is only triggered once per weapon. 
  • Whenever you kill or incapacitate a creature, you can immediately equip their weapon if you have any hands free, if you do not, you can drop or stow one weapon you are holding as a free action and equip the new weapon. If you get a new weapon in this way, you gain a +3 to weapon attacks and damage with it until the end of your next turn.
  • If you deal a killing blow with a weapon, you may immediately throw it at another enemy within range as a free action.
Weaponmaster’S Improvisation Image

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