Boon Of Peerless Swordsmanship Image

Offensive 

 

Everything has a flow to it, the rhythm of battle is hard to catch but once mastered, brings rather amazing results! 

 

  • Flow of The Sword 

Kyouko gains the ability to enter a state of absolute concentration, at the start of combat, she enters this state. While in this state, Kyouko gains the following benefits:

- Her speed is doubled while moving towards an enemy. 

- Whenever Kyouko hits an attack, she gains 1 fervor. 

For each 5 fervors, Kyouko gains a +1 to her to hit and the damage of her swords attacks. Additionally, she recovers 1 health point on hit. 

For each 20 fervors, Kyouko can attack 1 more time while taking the attack action.

All fervors are lost when she exits this state. This state can only be maintained while Kyouko is in combat

  • Bloody Frenzy

When Kyouko has half her maximum hit points or lower remaining, she gains the following benefits:

- The amount of fervor gained per hit from her attacks is increased to 2.

- Her Fighting Spirit class feature activates at no cost at the start of her turn. Her Fighting Spirit grants twice the amount of Temporary Hit Points while activated in this way. 

Defense

 

My horns ? Oh, I'm an Oni! What is an Oni ? Uh... To put it simply, we're really strong, I guess ? I feel stronger every time I manage to slash something too!

 

  • Unstoppable Siphoning

- Healing gained from Flow of the Sword cannot be negated.

- Kyouko can fly even while wearing heavy armor.

- Kyouko's Indomitable class feature gains unlimited uses. 

- For each 20 fervors, Kyouko gains +1 to Armor Class and Saving Throws.

UtilitIity 

 

  • Abundance of Positivity 

- Kyouko gains a bonus to her persuasion and performance checks against non-hostile creatures equal to her charisma score. 

 

The sword is I and I am my sword. I refuse to be separated from myself! 

 

  • Sword Resonance 

- As an action, Kyouko can call upon her trusted katana, it appears in her hand at the start of her next turn, regardless of distance.

- Her great katana cannot be broken in anyway.

Drawbacks:

I heard I do get a little crazy when there's a lot of blood around but... it can't be that bad, right ? 

 

  • Oni Bloodlust 

- At the start of each turn, Kyouko must make a wisdom saving throw, the DC is equal to half the amount of fervors she currently holds (rounded up). Upon failure, all attack rolls have advantage against her as she is consumed by her own bloodlust. (1)

- An Oni's bloodlust is intense and overwhelming. Allied creatures that starts their turn within 30ft of Kyouko must make a DC18 wisdom saving throw or have disadvantage on all ability checks, saving throws and attack rolls for 1 minute. They can repeat this saving throw at the end of each turn, ending the effect on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Kyouko's bloodlust for the next 24 hours. (2)

- If Kyouko did not deal or receive any damage within the last round, she is incapacitated until the end of her turn. Damage from allied creatures (including herself) on her does not count. (3)

 

 

This is harder than it looks! I can barely think of anything else while doing this, you know ?

 

  • Full Concentration 

- This state requires immense concentration, Kyouko is unable to do any action, bonus action, reaction aside from using her class features, attacking and moving. (4)

- Kyouko gains disadvantage on all her ability checks and dexterity saving throws while in this state, being fully focused on only swinging her sword. (5)

  • Never Back Down

- Her speed is halved when moving away from an enemy, she cannot take the disengage action. (6)

  • Muscle brain

- Kyouko have disadvantage on all intelligence saving throws and intelligence checks. (7)

  • Frustration

Whenever Kyouko misses an attack, she tends to get frustrated and let gaps appear. She loses 1 AC whenever she misses an attack, lasting until the start of her next turn. (8)

  • Fatigue

- Kyouko must use her Indomitable class feature when she fails a saving throw, repeating until she succeeds the saving throw. Whenever Kyouko uses her Indomitable class feature, she loses 50 hit points. (9)

- Kyouko have disadvantage on death saving throws. (10)

  • Adrenaline Rush

- Kyouko tends to push herself to the limit in the battle, being numb to it thanks to the adrenaline. Whenever she finishes a combat with less than her half her hit points remaining, she gains one level of exhaustion. (11)

  • Too honest, too carefree 

- Kyouko have a -10 modifier to her deception checks. (12)

  • Loves to stand out 

- Kyouko have disadvantage on her stealth checks. (13)

  • My one and only weapon!

- Kyouko refuses to use any weapon aside from her trusted katana. If disarmed or her katana is moved to another location, she spends her turn doing her best to retrieve the katana. (14)

- Kyouko have disadvantage on all rolls she makes when she is disarmed. (15)

  • A Heroine Does Not Ignore Injustice!

Kyouko can hardly ignore anyone in help, she must make a DC15 wisdom saving throw whenever she sees an unjust action, upon failure, she will act upon it, no matter what it is. (16)

 

 

 

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