“Lives change worlds. People can save planets or wreck them. That’s the choice. Be the best of humanity.”
Phason Third Eye: When casting spells while your third eye is active that require a saving throw and deals no damage, if the target has a saving throw bonus higher than your spell save dc the spell ignores the saving throw bonus. If a spell does deal damage and requires a saving throw, you can turn the damage to healing as a free action. Should you spend a spell slot on a spell you cast and it deals no damage, your spell ignores immunities to conditions and effects of the spell if you spend mana equal to the creature's CR (Maximum of 30). Your spell mastery used to remove two legendary resistances can be done once per round instead of once per long rest.
Mana Capacity: Your mana reserves is multiplied by 10, and continues to be multiplied per prestige level unlocked. You can expend one mana to reroll your portent dice or regain charges on abilities and magical staffs. Additionally, you can expend mana to pass saves, checks, make attack rolls hit, increase spell save dc, or deal flat damage equal to the mana spent (e.g. if you need an extra bonus of 5 to pass a save, you can expend 5 mana to pass). Divination spells no longer require a spell slot and the duration can be reduced to be instantaneous or as long as 24 hours. The duration doesn't change when cast on others for some reason.
“Life depends on change, and renewal.”
Techno Armor Mark 2: Your techno armor mark 2 can be called upon for battle survival, adding your intelligence score to strength, dexterity, and constitution ability checks, skill checks, attack rolls using strength or dexterity, and damage rolls. It has magic absorption dark matter that can nullify spells and abilities within a 30ft radius of yourself at the expense of a spell slot, with the level expended determining how long there would be a nullification. Spells cast at will can be casted twice in the armor instead of once.
Unstable Phason: All spells upcasted get treated as a 10 times the level of prestige you have, regardless of expended spell slot, for dice amount and number of missiles/attacks. Additionally, roll a d100 anytime you cast a spell. If it is 50 or higher, you can cast any number of spells as part of that action equal to your prestige available (extra spells don't trigger unstable phason).
“The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things or make them unimportant.”
Psyche-Superiority: All spells casted are under the effects of psychomancy. Components of wealth are voided by the phazon inside you. Your abilities, free will, and spellcasting cannot be altered and you cannot fail mental saves no matter what you roll. You no longer need to roll arcana checks to use your mizzium apparatus, as you automatically succeed checks to cast a spell.
Doctor's Heart: There is nothing you can't heal or mend on a creature. Though it is slow and takes time, like all proper medicine, eventually a creature can be cured of whatever ails them even it wish is required. Up to DM discretion how long it would take, and if it requires RP hours or not. When treating a creature, you know exactly what is needed to cure them.
“Everything’s got to end sometime. Otherwise, nothing would ever get started.”
The Magic Man: You know all spells and can cast any spell, discontinued or not. Your mana is infinite and allows you to survive any environment. You cease to age and can read the thoughts of any creature in your domain, regardless of defenses like mind blank.
Ultimate Atheist: All creatures and ascended beings in your domain are reduced to a CR10 statblock or lower of their choosing. You can choose who and who isnt affected by your atheism.
Previous Versions
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