Prerequisite: Must have at least 1 level of Artificer
You have gained deeper insight into the true essence of artificing: imbuing items with magic.
You gain a +1 to Intelligence.
You have advantage on all Arcana checks.
Arcane Touch: You can use this feature a number of times equal to your Int modifier, with the ability recharging on a long rest. Once per turn you can use your bonus action to imbue one item within 30 ft of you with magical energy; the next weapon attack made with that item within the next minute will deal an additional 1d6 force damage. This damage goes up to 2d6 when your Artificer level reaches 8 and then goes up to 3d6 when the Artificer level reaches 12.
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