
You have practiced extensively with a whip, turning it into a dangerous weapon in your hands:
- Increase whip damage die from 1d4 to 1d6.
- While you are wielding a whip, other creatures provoke an opportunity attack from you when they enter your reach.
- Before you make an attack with a whip, you can choose to take a -5 penalty to the attack roll.
- If the attack hits, you can either:
- add +5 to the attack's damage.
- Choose to attempt a disarm of 1 object held by the target. Make a Strength or Dexterity check vs target's Strength saving throw.
- Choose to attempt a grapple instead of damage. Make a Strength check vs target's Strength of Dexterity saving throw.
- If the attack hits, you can either:

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