You are afflicted with an unusual planar sickness that manifests as uncontrollable, reality-warping sneezes. Once per day, you may let out a powerful sneeze that accidentally shifts you to another plane of existence.
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If you picture a specific plane before sneezing, roll 1d2:
- On a 2, you successfully arrive at your intended destination.
- On a 1, you are hurled to a completely random plane instead.
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Within 1 hour of arrival, you may sneeze again to return to your original plane. However, if you wait too long, you will need to find another means of planar travel.
| 1 |
Material Plane |
The normal world. If already here, teleport 1d10 miles in a random direction. |
| 2 |
Feywild |
A realm of endless twilight, vibrant magic, and mischievous fey. Time flows strangely here. |
| 3 |
Shadowfell |
A dark, emotion-draining mirror of the Material Plane. Hope you like despair. |
| 4 |
Astral Plane |
A silver void where you float weightlessly. Githyanki warbands and lost souls drift endlessly. |
| 5 |
Ethereal Plane |
A ghostly, misty plane overlapping reality. You can see the Material Plane but can’t touch it. |
| 6 |
Elemental Plane of Fire |
A burning wasteland where everything is on fire, including the air. Hope you packed fire resistance. |
| 7 |
Elemental Plane of Water |
An endless ocean with no surface. You appear in deep water. Can you swim? |
| 8 |
Elemental Plane of Earth |
A realm of solid stone and shifting tunnels. Roll 1d4: on a 1, you appear inside solid rock. |
| 9 |
Elemental Plane of Air |
An endless sky with floating islands. Gravity is optional. You appear midair. |
| 10 |
Nine Hells (Baator) |
A tyrannical, infernal empire of devils. You’re already in someone’s contract. |
| 11 |
The Abyss |
An infinite, ever-changing hellscape ruled by demons. Roll 1d100 to see which nightmare layer you land in. |
| 12 |
Mechanus |
A world of endless, rotating gears where everything is perfectly ordered. Local modrons try to "correct" you. |
| 13 |
Limbo |
A chaotic void of ever-shifting matter. Willpower alone shapes the landscape. Keep your thoughts in check. |
| 14 |
Mount Celestia |
A plane of divine law, where golden cities rest on a mountain leading to true enlightenment. |
| 15 |
Elysium |
A plane of ultimate peace and kindness. If you fail a Wisdom save, you might not want to leave. |
| 16 |
Pandemonium |
A plane of deafening winds and endless caves. The howling drives people insane. |
| 17 |
The Outlands |
A neutral, infinite plane with a massive spire at its center. Contains portals to all other Outer Planes. |
| 18 |
Sigil, City of Doors |
A bustling city in the Outlands where portals to everywhere exist. The Lady of Pain watches. |
| 19 |
Ysgard |
A realm of eternal battle and glory, where slain warriors rise each day to fight again. |
| 20 |
DM’s Choice |
You're screwed! |
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