Skeletal Form Image

 

  • You have the Undead Nature feat.
  • You are vulnerable to bludgeoning damage. You are resistant to piercing damage.
  • Dislocation. You are able to remove limbs and other parts of your body such as your head, arms, hands and legs. You can squeeze through a space big enough for your skull. While you do so, you cannot make weapon attacks nor cast spells with Somatic components.

  • Bone Club. You remove an arm, leg or your skull and use it as a bone club (light, sap, thrown 20/60) with which you are proficient in, that deals 1d6  plus your strength modifier bludgeoning damage. If you choose a leg bone, your movement speed becomes halved until it is replaced. If you choose your skull, you end in the enemy's space, facing a random direction. You can only see in the hemisphere facing that way.

  • Bone To Pick. You remove a hand, and hold it in your other hand as if it were a set of thieves’ tools. You do not gain proficiency with these unless you already have proficiency with thieves tools.
  • Bone Xylophone. You remove two of your ribs and use the rest of your remaining ribs as a musical instrument, with which you have proficiency.

 

Skeletal Form Image

Comments

Posts Quoted:
Reply
Clear All Quotes