- You have the Undead Nature feat.
- You are vulnerable to bludgeoning damage. You are resistant to piercing damage.
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Dislocation. You are able to remove limbs and other parts of your body such as your head, arms, hands and legs. You can squeeze through a space big enough for your skull. While you do so, you cannot make weapon attacks nor cast spells with Somatic components.
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Bone Club. You remove an arm, leg or your skull and use it as a bone club (light, sap, thrown 20/60) with which you are proficient in, that deals 1d6 plus your strength modifier bludgeoning damage. If you choose a leg bone, your movement speed becomes halved until it is replaced. If you choose your skull, you end in the enemy's space, facing a random direction. You can only see in the hemisphere facing that way.
- Bone To Pick. You remove a hand, and hold it in your other hand as if it were a set of thieves’ tools. You do not gain proficiency with these unless you already have proficiency with thieves tools.
- Bone Xylophone. You remove two of your ribs and use the rest of your remaining ribs as a musical instrument, with which you have proficiency.
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