You have become a vampire fledgling
Vampirism Traits
Vampirism is intended to be added on to any existing race.
Immortality
Your aging slows to a halt. You are unable to age any further than the exact age you were when you became a vampire.
Vampire Weaknesses
You have the following flaws:
Vampiric Nature: You are now considered both an undead and a humanoid. You retain all of your normal traits of your normal race.
Forbiddance: You can't enter a residence without an invitation from one of the occupants. A sign on the outside of a building saying something like "open for business" will also allow you to enter a building.
Harmed by Running Water: You take acid damage equal to twice your level if you end your turn in/on running water. This acid damage ignores resistance and immunity to acid damage that may be granted by your base race.
Stake to the Heart: If a piercing weapon made of wood is driven into your heart while you are incapacitated in a place of rest, you become incapacitated until the stake is removed.
Sunlight Hypersensitivity: You take radiant damage equal to twice your level when you start your turn in sunlight. While in sunlight, you have disadvantage on attack rolls and ability checks.
Comments