Prerequisite: You must have a Constitution of 13 or higher to take on this rune.
Your body is etched with an ancient rune of renewal, a permanent mark of resilience and restoration. You gain the ability to harness this rune’s power to regenerate lost limbs and body parts.
- You can attempt to regenerate a severed or destroyed body part (such as a hand, leg, eye, or even more extreme injuries) by invoking the rune’s magic as an action.
- Roll a d20:
- On a 1-10, the attempt fails, but you do not expend a use of this ability.
- On an 11-20, the missing body part is fully restored, but you expend one use of this feature.
- You can use this feature three times, after which the rune’s power is temporarily drained and cannot be used again until you finish a long rest.
The rune itself is a permanent part of you, burned or tattooed into your flesh. Though its magic recharges with rest, it cannot be removed, and its origin—whether divine, arcane, or something more eldritch—is yours to uncover.
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