"Let your veins sing with my power, and in the river of sacrifice, blossom anew."
Selendra, The Crimson Bloom, grants this blessing only to those who have proven their devotion through a great sacrifice—whether it be a loved one, a piece of their soul, or something they can never reclaim. Those who bear her favor become avatars of blood, death, and rebirth.
Crimson Ascendance (Divine Boon)
Upon receiving this blessing, the chosen becomes a living conduit of Selendra’s power.
Sanguine Immortality
- You regenerate 10 HP at the start of each of your turns as long as you have spilled blood in the last minute (yours or an enemy’s).
- If you drop to 0 HP, you make Death Saving Throws as normal, but every successful save also restores 1d12 HP instead of just stabilizing.
- If you are bathed in fresh blood (at least 2 gallons) before failing three death saves, you instantly return to life with half your maximum HP.
- If you willingly sacrifice half your current HP, you can immediately end the effects of any poison, disease, or curse affecting you.
The Blooming Wrath
When you take slashing, piercing, or necrotic damage, your body retaliates with blood-forged thorns. The attacker takes 2d10 piercing + 2d10 necrotic damage.
- If you drop below 50% HP, these thorns lash out in a 10-ft radius, hitting all creatures of your choice for 4d10 damage.
- You can expend Hit Dice equal to your proficiency bonus to enhance a weapon attack or spell, adding an additional 1d12 necrotic damage per die spent.
Scarlet Rebirth
If you are killed, you can return to life within 1 hour if a willing creature within 30 feet sacrifices at least half their maximum HP.
If the sacrifice is willing and they die in the process, you return to life with full HP and one additional level of power, permanently gaining:
- +1 to all ability scores (max 24)
- Resistance to radiant and force damage
- The ability to expend 5 Hit Dice to fully regrow a lost limb or organ
The Crimson Chorus
Your voice carries supernatural influence. As an action, you can speak a Blood Command to a creature within 60 feet.
- If they have less than half their HP, they must make a DC 20 Wisdom Save or become Charmed or Frightened (your choice) for 1 minute.
- If they are below 25% HP, they automatically fail and will obey one command (no longer than 10 words) as if under a Geas spell for 24 hours.
- You can expend 10 Hit Dice to unleash The Red Howl, forcing all creatures of your choice within 120 feet to make a DC 22 Charisma Save or enter a blood-frenzy, attacking the nearest creature for 1 minute.
The Crimson Apotheosis
Usable once per 3 months, if you willingly sacrifice all of your remaining HP (dropping instantly to 0), Selendra allows you to ascend temporarily into a divine state. For 1 minute, you gain the following abilities:
- Immortality – You cannot be reduced below 1 HP, no matter the damage.
- God-Killer's Strike – Once per turn, you can unleash a Divine Blood Smite, adding 10d10 radiant + 10d10 necrotic damage to an attack. This ignores resistance and immunity.
- Wings of the Crimson Bloom – You gain aura wings of pure, shimmering blood, granting 120 ft flying speed and immunity to attacks of opportunity.
- Total Blood Control – You can freely manipulate the blood of any creature within 300 feet, forcibly controlling their movements (DC 25 Con Save to resist).
- Selendra’s Favor – At the end of this transformation, you do not die—instead, you return with full HP and all abilities restored.
This blessing is never free. It demands sacrifice. Should the offering be invalid, Selendra’s favor will wither, and with it, so will the life she has granted.
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