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Week 1: Foundational Techniques

• Elbow and Knee Strikes: When using elbows or knees, add +1 bludgeoning damage to your unarmed strike damage.
• Balanced Stance I: Gain a +1 bonus to Dexterity saving throws to avoid being knocked prone.
• Conditioned Limbs I: Gain 3 temporary hit points after a long rest, representing physical conditioning.

Week 2: Developing Power and Form

• Enhanced Elbow and Knee Strikes: Increase the additional damage from elbows and knees to 1d4 bludgeoning.
• Balanced Stance II: Increase Dexterity saving throw bonus to +2 against effects that would knock you prone.
• Conditioned Limbs II: Increase temporary hit points after a long rest to 5.

Week 3: Precision and Agility

• Eight Limbs Technique: Once per short rest, you can make an additional unarmed strike as part of the Attack action, adding 1d4 bludgeoning damage if it’s an elbow, knee, or shin strike.
• Leg Conditioning I: You can use your reaction to reduce the damage from an attack that targets your lower body by an amount equal to your Dexterity modifier.
• Conditioned Limbs III: Increase temporary hit points after a long rest to 7.

Week 4: Building Momentum

• Elbow and Knee Mastery: Your elbow and knee strikes now add 1d6 bludgeoning damage to your unarmed strikes and count as magical for overcoming resistances.
• Balanced Stance III: Gain advantage on Dexterity saving throws against effects that would knock you prone.
• Conditioned Limbs IV: Increase temporary hit points after a long rest to 10.

Week 5: Advanced Defense and Offense

• Iron Shin Technique: You gain resistance to non-magical bludgeoning damage when taking damage from melee attacks.
• Combination Strikes I: When you hit with an unarmed strike, you can use a bonus action to make a second unarmed strike, adding an extra 1d4 bludgeoning damage.
• Conditioned Limbs V: Increase temporary hit points after a long rest to 12.

Week 6: Flowing Combat

• Combination Strikes II: Increase the bonus action unarmed strike damage to 1d8 bludgeoning.
• Eight Limbs Mastery: Once per encounter, you can make an additional two unarmed strikes as part of the Attack action, each adding 1d4 bludgeoning damage.
• Conditioned Limbs VI: Increase temporary hit points after a long rest to 15.

Week 7: Muay Thai Mastery

• Perfected Eight Limbs: You now have advantage on attack rolls with unarmed strikes that use elbows, knees, or shins, each dealing an additional 1d8 bludgeoning damage.
• Unyielding Defense: You gain permanent resistance to non-magical bludgeoning damage.
• Balanced Stance Mastery: Gain advantage on all Dexterity saving throws, not just those that would knock you prone.
• Iron Will and Body: Increase temporary hit points after a long rest to 20.

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