Prerequisite: Must be paladin
Use one turn to Recite a prayer to summon your holy ground you will be vulnerable to everything
if you are hit you take x1.5 damage that was dealt
if you dont get hit you roll
||--roll 1d20--||
-rolled 1 - take 1d10 damage nobody heals and no enemies take damage
-rolled 2 to10 - take 1d10 damage, and allies heals for the damage you take and enemies dont take damage
-rolled 11 to 15 - take 1d6 damage, allies heal 1d10 and enemies take 1d10 Radient damage
-rolled 16 to 20 - allies and yourself heals max and enemies take 1d10 Radient damage
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