Esoteric Link
A Fighter Subclass
The Esoteric Plane is a realm of pure psychic energy, hidden between the folds of reality. You are its chosen protector, linked to the enigmatic voice of Syceach, a guardian of the Esoteric Monoliths. This bond grants you supernatural control over time, space, and the mind itself—power meant to defend the monoliths from the looming threat of the Illithids. While Syceach does not control you, their whispers guide your path, unlocking the full potential of your psionic prowess.
Level 7: Psychoportation
You reflexively manipulate space and time through psionic energy. As you teleport, a loud whistle crescendos into a silent hum, your body turning translucent yellow before vanishing in an instant.
- Psionic Displacement (Action): You can teleport up to 60 feet to an unoccupied space you can see.
- Reflexive Transposition (Reaction): When a creature within 60 feet of you is attacked, you can instantly teleport adjacent to their attacker.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a long rest.
Level 10: Mindscourge Strike
Your psionic link allows you to unravel your enemies' thoughts, striking their minds as well as their bodies.
- Mindrend Infusion: When you hit a creature with a weapon attack, you can channel your psionic energy to disrupt their mind. The target must make an Intelligence saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier) or take an additional 2d8 psychic damage and have disadvantage on their next attack roll.
- Psychic Feedback (Reaction): When a creature you can see forces you to make a saving throw, you can attempt to disrupt their concentration. They must make an Intelligence saving throw or suffer disadvantage on their attack rolls or saving throw DCs until the end of their next turn.
You can use Mindscourge Strike a number of times equal to your proficiency bonus, regaining all uses on a long rest.
Level 15: Temporal Echo
Your connection to the Esoteric Plane allows you to briefly exist in multiple moments at once, anticipating attacks and acting faster than the mind can comprehend.
- Echoed Step: When you roll initiative, you can immediately teleport up to 30 feet and take the Dodge action as a free action.
- Precognitive Strikes: Once per turn, when you attack a creature, you can see a glimpse of its next move, granting you advantage on the attack roll.
Level 18: Esoteric Ascension
Your mastery over psionic energy makes you a living conduit of the Esoteric Plane, moving through reality as though it were mere illusion.
- Transcendent Form: You can enter a heightened psionic state for 1 minute, gaining the following benefits:
- You can use Psionic Displacement (teleport 60 feet) at will.
- You gain resistance to psychic damage and advantage on Intelligence, Wisdom, and Charisma saving throws.
- You can use Mindscourge Strike without expending a use once per turn.
Once you activate this ability, you can’t do so again until you finish a long rest.
Esoteric Avatar
You have now become one with the god of the Esotric Plane, Syseach. As the avatar of Syseach, the bringer of the Cerebrum Exctintion, you have new abilities that help you destroy the Illithids.
- Psionic Rend: You unleash a surge of psionic torment that seizes the mind and body of a single creature, fracturing their will through Syseach’s dreadful psychic resonance.
- Choose one creature you can see within range. The target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier). On a failed save, the target is wracked with overwhelming psychic pain for 1 minute.
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The creature has disadvantage on attack rolls, ability checks, and saving throws.
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Each time the creature casts a spell, it must make a Constitution saving throw. On a failed save, the spell fails and is wasted.
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The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
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- Choose one creature you can see within range. The target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier). On a failed save, the target is wracked with overwhelming psychic pain for 1 minute.
- Congnitive Reversal: Your mastery of psionic perception lets you twist the minds of others in the instant before they strike, making them question what they truly see
- When a creature you can see within 60 feet of you makes an attack roll, ability check, or saving throw, you can expend one Psionic Die having the chosen creature re-roll the attack, or ability save
- Neo Diversion: If your roll equals or exceeds the attack roll that hit you, the attack is stopped midair. You can then choose one of the following options:
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Redirect: Choose another creature (including the original attacker) within range of the attack. That creature becomes the new target, and the attack roll is used against it.
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Disperse: You harmlessly disintegrate the projectile or energy, causing it to vanish in a shimmer of psychic distortion.
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Previous Versions
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