Prerequisite: The ability to cast at least one necromancy spell or a thematic “shadow” class feature (DM’s discretion)
Flavor: Drawing on the essence of fallen foes, you momentarily seize their shadows to bolster your own power.
Benefits:
- When you reduce a creature to 0 hit points, you can use your reaction to siphon a portion of its essence. You regain hit points equal to your proficiency bonus plus your spellcasting ability modifier (or Charisma/Wisdom/Intelligence mod, whichever you use for “shadow” abilities).
- You learn the chill touch cantrip (if you don’t already know it). You can cast it using the same ability you use for other spells or shadow powers.
- Once per short rest, you can choose to gain advantage on a single saving throw against a spell or effect that deals necrotic damage.
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