A mystical bond between the Cleric Cat and a creature it's chosen.
When the Cleric Cat "chooses" someone they will bite them, drawing and consuming a small amount of the creatures blood. From that point on they will be magically connected on a soul deep level. The cat will not bear the harm inflicted onto it's bonded creature, but will be reinforced from that point on with the creatures HP as Temp HP. The Cleric Cat's AC is also now that of it's bonded creature's AC.
At the Cat Clerics Level 13 it gains the ability to teleport to it's chosen creature/owner upon their final failed death save. In true cat Nature you consume a single bite of them and with the mystical infusion of their essence into your being you are now able to perform the Nine lives feat. Roll 1d20 and the following are determined by your roll.
This magical bonding now grants you the ability to:
-
(1-10) Nine Lives: You can grant nine mystical lives, each serving as a safeguard against death for one creature of your choice. When they are reduced to 0 hit points or would otherwise die, you can choose to expend one life to negate death. They remain unconscious (this negates any resistances, or immunities to the unconscious condition) for the remained of the battle, upon combat ending you are revived. They regain 100 HP, regain half of all spell slots, and any conditions are fully healed.
-
(11-15) Restorative Revival: Expending one of the nine lives not only averts death but also revitalizes you completely, mimicking the effects of a long rest. They regain all lost hit points, recover all expended spell slots, and any conditions affecting them are removed, preparing them to continue their adventure with renewed vigor.
-
(15-19) Feline Agility: Upon revival, a stronger bond is formed, with the shared essence of the two creatures combining. They briefly tap into your elusive agility of a cat, gaining advantage on their first Dexterity check or saving throw they make within the next hour.
- (20/crit) Extra life: You gain all of the other benefits listed, as well as being able to grant one additional creature the benefits of 'Nine Lives' as long as that creature's HP is below 30. The creature granted with this will only remain unconscious if they are on death saves/already unconscious, otherwise they will continue to be conscious. This will not take away any of the nine lives the Cat Cleric is able to grant their Bonded/Chosen Creature.
Once the final life is given there is no way to grant more lives. With a total of only 9.
Comments