Prerequisite: Wizard Level 15, Must have consumed an Arcane Spark
Arcane Spark of The Timeless One
Prerequisite: Wizard Level 15, Must have consumed the Arcane Spark
Description:
You have stepped beyond mortality, fusing arcane mastery with the essence of time itself. Your existence now straddles the line between magic and inevitability. As you grow in power, you unlock new abilities, solidifying your place as The Timeless One.
Level 15 – The First Spark (Initial Benefits)
- Immortality: You no longer age, cannot die of old age, and do not require food, drink, or sleep. You may still rest for mechanical benefits.
- Master of Time: You can prepare and cast any wizard spell without a spellbook.
- Flowing Time: Once per long rest, when you cast haste or slow, you may do so without expending a spell slot.
- Stored Potential: When you cast a spell of 1st level or higher, you store a fragment of time in the Hourglass of Eternity. You can use stored fragments to cast spells without using a spell slot. The number of levels you can store equals your Intelligence modifier (minimum 1).
- Temporal Casting:
- You may cast ritual spells instantly.
- Spells with a casting time of 1 minute or longer are reduced by half.
- Spells with concentration no longer require verbal or somatic components.
Level 16 – The Weave Bows to You
- Arcane Mastery: You no longer require verbal, somatic, or material components for spells of 6th level or lower.
- Antimagic Resistance: Your spellcasting cannot be suppressed by antimagic field or counterspell unless the opposing caster has Divine Rank 1 or higher.
- Concentration Mastery: You may concentrate on two spells at once, provided:
- One of them is at least 6th level.
- You maintain concentration checks for both.
- You cannot stack two of the same spell (e.g., two Wall of Forces), but you can mix different effects (e.g., Haste and Greater Invisibility).
Level 17 – The Sands of Dunesreach
- Rewind Time: Once per short rest, when you or an ally within 60 feet fails an attack roll, ability check, or saving throw, you may force them to reroll and take the new result.
- Temporal Pulse: Once per long rest, you may release a wave of time magic affecting creatures of your choice within 60 feet. Choose one effect:
- Pause – All creatures must make a Wisdom saving throw (DC = your spell save DC) or be stunned until the end of their next turn.
- Accelerate – All creatures in range gain an additional action on their next turn, as if affected by haste.
- Time Step: As a bonus action, you can vanish from your current position and reappear anywhere within 120 feet. You do not provoke opportunity attacks when you move in this way.
Level 18 – Unbound by Time
- Truesight: You gain truesight 60 feet.
- Timeless Awareness: You cannot be surprised unless incapacitated.
- Casting Beyond Time: Once per day, you may choose to cast a spell as if it had been cast in the past or future, affecting a previous or upcoming round of combat.
Level 19 – Rewrite Fate
- Alter Probability: Once per day, you may declare a specific event will unfold in your favor, such as:
- An enemy’s attack missing you.
- A conversation ending in a specific decision.
- A battle shifting toward a predetermined outcome.
- A spell failing or succeeding without a saving throw.
(The DM will determine the full effect based on the scope of your interference.)
- Temporal Godhood: Once per long rest, you may cast Time Stop without expending a spell slot. Additionally, when you cast it, you may target creatures within range, allowing allies to move freely with you.
- 10th+ Level Spells Unlock: Upon reaching this level, you instinctively gain knowledge of lost magic from the Weave, allowing you to prepare and cast 10th, 11th, and 12th-level spells as you recover them.
Level 20 – Inevitable Ascension (Capstone Ability)
- Divine Rank 0: You are no longer merely a wizard—you exist beyond time itself.
- The Hourglass of Eternity is Now Your Divine Anchor: Every time magic is used within Dunesreach, a fragment of that moment is now yours to control.
- You May Grant Spells to Followers: You may begin forming a Divine Domain of Time, allowing those who worship you to receive magic.
- Your Presence Bends Time Around You: Reality subtly warps in your favor—events seem to align with your intentions, ensuring that history unfolds as you have foreseen.
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